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Alright, time to report some good news for once!
My job search is at an end for now, as I was fortunate enough to get a paid internship doing storyboards and animation for a pretty awesome project. It involves some crazy stuff, but I'm really pumped up about it. What's even better is that I earn credits from the job as well, so I can drop one of my classes during the semester to focus more on the internship and whatever else I want to work on, haha. Hoping things go well!
With the job search out of the way, things are starting to lean more towards my own projects again. I also recently took a vacation to Disney World, and came back refreshed and excited about my own projects and a lot of new things. I do have a couple goals that I want to try accomplishing before the semester starts again, so we'll see how that goes. Lots of exciting things to look forward to!
As for shoutouts, I'm going to mention something that's rather unknown right now, but is still a really cool project:
ShipAntics, an adventure game geared more towards a younger audience, is now out on iOS: www.shipantics.com/ Been following the development on this game for quite a while now, and I'm happy I did. If you like the Humongous Entertainment games, this game borrows a lot of the good stuff those games had and brings it all into a really appealing package full of great art design and animation. The only real qualm I had with it is that the first episode is really short, but hopefully this is addressed more in the next two episodes.
Lastly, a question for those of you who have read this far:
If I started a Patreon campaign, would any of you be interested in helping fund my animated works in exchange for getting a behind-the-scenes look at how I make my animations? I actually have a campaign mostly set up (which is only focused around my animated works on YouTube), but I'm still working on making a video for advertising it and figuring out other details. The idea I have for it right now is to allow backers to access a Patreon-only feed, which will be devoted to posting works in progress and showing certain animations early before they're released to the public. And whatever else I can come up with for rewards, lol. You would only pay every time I release a finished animation on YouTube, which isn't something I do all that often anyway, so there shouldn't be a big problem with paying for too many animations. You can also set a limit on your account for how much you pay in a month, which also prevents paying too much in case I do go insane and post a bunch of animations in a month.
The goal would be to allow me more time to animate and manage my own projects, and less time doing unrelated freelance work to help cover bills and pay for equipment. And of course, the money earned through Patreon would be completely devoted to buying equipment, software, bringing in other talent and covering bills to help make more of my animated projects a reality. If that sounds like something you'd be interested in, let me know in the comments or send me a note!
That's all I have for now! Take care everyone!
My job search is at an end for now, as I was fortunate enough to get a paid internship doing storyboards and animation for a pretty awesome project. It involves some crazy stuff, but I'm really pumped up about it. What's even better is that I earn credits from the job as well, so I can drop one of my classes during the semester to focus more on the internship and whatever else I want to work on, haha. Hoping things go well!
With the job search out of the way, things are starting to lean more towards my own projects again. I also recently took a vacation to Disney World, and came back refreshed and excited about my own projects and a lot of new things. I do have a couple goals that I want to try accomplishing before the semester starts again, so we'll see how that goes. Lots of exciting things to look forward to!
As for shoutouts, I'm going to mention something that's rather unknown right now, but is still a really cool project:
ShipAntics, an adventure game geared more towards a younger audience, is now out on iOS: www.shipantics.com/ Been following the development on this game for quite a while now, and I'm happy I did. If you like the Humongous Entertainment games, this game borrows a lot of the good stuff those games had and brings it all into a really appealing package full of great art design and animation. The only real qualm I had with it is that the first episode is really short, but hopefully this is addressed more in the next two episodes.
Lastly, a question for those of you who have read this far:
If I started a Patreon campaign, would any of you be interested in helping fund my animated works in exchange for getting a behind-the-scenes look at how I make my animations? I actually have a campaign mostly set up (which is only focused around my animated works on YouTube), but I'm still working on making a video for advertising it and figuring out other details. The idea I have for it right now is to allow backers to access a Patreon-only feed, which will be devoted to posting works in progress and showing certain animations early before they're released to the public. And whatever else I can come up with for rewards, lol. You would only pay every time I release a finished animation on YouTube, which isn't something I do all that often anyway, so there shouldn't be a big problem with paying for too many animations. You can also set a limit on your account for how much you pay in a month, which also prevents paying too much in case I do go insane and post a bunch of animations in a month.
The goal would be to allow me more time to animate and manage my own projects, and less time doing unrelated freelance work to help cover bills and pay for equipment. And of course, the money earned through Patreon would be completely devoted to buying equipment, software, bringing in other talent and covering bills to help make more of my animated projects a reality. If that sounds like something you'd be interested in, let me know in the comments or send me a note!
That's all I have for now! Take care everyone!
Obligatory Birthday Update (and 9 years on dA)!
Hi everyone!
I wanted to leave a journal saying thanks to everyone who wished me a happy birthday this year. You people happened to be the only ones who left me a message online on my birthday this year, and I really wanted to make sure I got some sort of thank-you to you all. :D
As for me, here's a quick update on what I've been doing lately:
The first-ever television show I worked on started releasing episodes this year! It's called The Garden, and it's directed by a guy named Butch Hartman (Fairly OddParents, Danny Phantom, etc). I helped out by creating animation for the show, and also got to do some storyboarding later on. It was
Yet Another Belated Birthday Journal
Hey everyone!
I just wanted to leave a big ol' thank you to everyone who took the time to wish me a happy birthday this year. I haven't been keeping up with people here all that well (or much of anywhere lately, for that matter), but I do read every single one of the messages you send my way, and I really do appreciate all of them!
As for an update on my end, things have actually been going much better for me this year compared to last year. I've been getting back into the swing of things, finding more work, and I even finished and published my first game this year!
Actually, I should just put a link to the game here while I'm at it: htt
Belated Birthday Thank You Journal
Hey everyone!
I'm way late with this, but I just wanted to leave a big ol' thank you to everyone who wished me a happy birthday this year. You people are pretty cool in my book!
This year's been rough for me, but that just makes all your birthday wishes and your support in general mean even more to me. I'm not sure what the future holds right now, but I'm sure I'll figure out something eventually. I probably said that before, but maybe if I keep saying it, I will figure something out.
Thanks again! Hopefully I can share some more stuff soon!
That Year Which Is One Number Greater Than 2015
Hey, it's time for an update! I've got quite a few huge things to mention, so let's get right to it!
I'm now a college graduate, complete with a BFA focused on animation! The job hunt is well under way, although I may end up getting a job in an unrelated field for now. We'll see how things pan out, but I'm excited to be done with college either way!
I've finished my senior film, which is called Keev! Due to running out of time to finish the film, I ended up going with a different concept that was much easier to complete on time. You can watch it over here:
Since some of the crew who helped on this film are on DA, I'll link to their pa
© 2014 - 2024 Piggybank12
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Dang...wish I had an iOS run that game on...I wouldn't mind having a Humongous Entertainment-esque game again.
As for Patreon, I would consider donating, if it wasn't for the fact I'm lacking in funds myself.
As for Patreon, I would consider donating, if it wasn't for the fact I'm lacking in funds myself.