It's been really hard for me to find any paid work lately, so to keep myself animating over winter break I started up a couple projects to work on alongside the pilot for Emerl. Aside keeping me from sinking into boredom over break, I want to also use these projects as a means to practice three things I've wanted to implement more into my animated work for years now: lighting/shading, more camera angles
and also to keep practicing 3D/CG animation.
I don't have too much to show from these projects yet, but here's a couple sneak peeks for what I do have so far. Each of these projects mostly focus on one of the elements I mentioned, but some of them mess with all three of those elements.
A new SEGA Short for the SEGA Shots collection, starring everyone's favorite egg-rolling chicken boy hero friend. You can probably tell just by looking at this concept art what the tone of the short will be and that I'm mostly focusing on lighting with it, haha. I also enlisted the help of *KaDoYuu
to help me shade part of the short this way, so I'm really looking forward to seeing how it'll turn out in the long run! One imaginary cookie goes to whoever can guess where this light set-up has been seen before...
Yep, you are seeing things right: I'm working on a new MLP animation. I haven't watched most of Season 3, and my knowledge of the show is dated back to Season 1 and 2, but the idea I have in mind just excites me so much that I don't care whether it would be canon or not.
The concept art currently doesn't really show this, but this one mostly plays with camera angles and a little with lighting. Sweetie Belle also sings a little bit and breaks her bones to get into that pose because she's feelin' the music in her soul and stuff.
This is actually a test render I did for the main characters appearing in the final I'm working on in my computer animation class. As you can tell, it's mostly animated in 3D, with the only 2D animation being the faces of the characters. There's a script, voice acting and gags in this one, so I'm really looking forward to seeing how it turns out as well. I've never made anything in 3D animation of this magnitude before, so it's been one crazy journey so far with making it. I've been learning a lot of really cool stuff while helping to make it though, all things that I can't wait to incorporate into future works.
That's all I really have to say for now. I'll try and post more updates here when I can, since I believe it only makes sense to try and keep you wonderful people more updated with what I'm working on.